Jagex
Financials
Estimates*
EUR | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 |
---|---|---|---|---|---|---|---|
Revenues | 69.4m | 89.3m | 102m | 111m | 133m | 144m | 150m |
% growth | 29 % | 29 % | 14 % | 9 % | 19 % | 8 % | 4 % |
EBITDA | 27.2m | 35.5m | 54.7m | 56.4m | 58.7m | 48.8m | 48.1m |
% EBITDA margin | 39 % | 40 % | 54 % | 51 % | 44 % | 34 % | 32 % |
Profit | 28.4m | 34.6m | 52.3m | 54.1m | 55.5m | 41.0m | 42.1m |
% profit margin | 41 % | 39 % | 51 % | 49 % | 42 % | 29 % | 28 % |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
N/A | Seed | ||
N/A | Growth Equity VC | ||
€270m Valuation: €270m 3.9x EV/LTM Revenues 9.9x EV/LTM EBITDA | Acquisition | ||
* | $530m Valuation: $530m 3.6x EV/LTM Revenues 8.2x EV/LTM EBITDA | Acquisition | |
$530m Valuation: $530m 3.3x EV/LTM Revenues 9.9x EV/LTM EBITDA | Acquisition | ||
* | £910m | Buyout | |
Total Funding | - |
Recent News about Jagex
EditJagex, headquartered in Cambridge, UK, is a prominent player in the online gaming industry. The company specializes in developing and maintaining "living games," which are online games that continuously evolve with new content and updates. Jagex is best known for its flagship game, RuneScape, a massively multiplayer online role-playing game (MMORPG) that has garnered a large and dedicated player base over the years.
Jagex primarily serves gamers who are passionate about immersive, community-driven gaming experiences. These clients range from casual players to hardcore gamers who invest significant time and resources into the game. The company operates in the global online gaming market, which is a rapidly growing sector driven by increasing internet penetration and the rising popularity of online entertainment.
The business model of Jagex revolves around a combination of subscription-based services and microtransactions. Players can access basic game features for free but can opt for a premium membership that unlocks additional content, features, and benefits. Additionally, Jagex generates revenue through in-game purchases, where players buy virtual items, currency, and other enhancements to improve their gaming experience.
Jagex also places a strong emphasis on community engagement and player feedback, which helps them continuously improve and expand their games. This approach not only fosters a loyal player base but also drives sustained revenue growth. The company is actively hiring new talent to support its ongoing projects and future game developments, indicating a commitment to innovation and expansion.
In addition to its commercial activities, Jagex is dedicated to corporate social responsibility. The company supports mental health and wellbeing initiatives, particularly for young people, through partnerships with various charities. This commitment to social causes enhances its corporate image and aligns with the values of its community.
Keywords: MMORPG, RuneScape, online gaming, living games, community-driven, subscription-based, microtransactions, player engagement, innovation, mental health.