Playstudios
Financials
Estimates*
USD | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
---|---|---|---|---|---|---|---|
Revenues | 270m | 287m | 290m | 311m | 289m | 299m | 308m |
% growth | 13 % | 6 % | 1 % | 7 % | (7 %) | 3 % | 3 % |
EBITDA | 53.6m | 27.3m | 32.5m | 49.3m | 57.0m | 60.4m | 59.8m |
% EBITDA margin | 20 % | 9 % | 11 % | 16 % | 20 % | 20 % | 19 % |
Profit | 12.8m | 10.7m | (17.8m) | (19.4m) | (5.8m) | 6.1m | 11.0m |
% profit margin | 5 % | 4 % | (6 %) | (6 %) | (2 %) | 2 % | 4 % |
EV / revenue | 1.0x | 1.0x | 1.3x | 0.7x | 0.2x | 0.1x | -0.1x |
EV / EBITDA | 5.2x | 10.4x | 11.4x | 4.7x | 1.2x | 0.4x | -0.3x |
R&D budget | 51.7m | 27.9m | 63.3m | 70.3m | - | - | - |
R&D % of revenue | 19 % | 10 % | 22 % | 23 % | - | - | - |
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
N/A | $5.0m | Series A | |
N/A | $8.7m | Early VC | |
$20.0m | Series C | ||
N/A | $2.5m | Early VC | |
$220m Valuation: $1.1b 4.1x EV/LTM Revenues 20.5x EV/LTM EBITDA | SPAC IPO | ||
Total Funding | €32.9m |
Recent News about Playstudios
EditPLAYSTUDIOS develops engaging casual games that allow players to earn real-world rewards. The company operates in the social casino gaming market, offering a variety of games such as myVEGAS Slots, myKONAMI Slots, and POP! Slots. These games are designed to be both entertaining and rewarding, providing players with the opportunity to earn rewards that can be redeemed for real-world experiences like shows, meals, nightlife, and hotel stays through partnerships with travel and leisure brands. PLAYSTUDIOS primarily serves casual gamers who enjoy social casino games and are interested in earning tangible rewards. The business model is based on in-app purchases and partnerships with brands that provide the rewards. Revenue is generated through the sale of virtual goods and advertising.
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